Entry index
Article cross-reference map
Arrows point toward the referenced article. Hover to isolate immediate references. Drag the background to pan; drag a circle to move that entry. Click a circle to open it. Names appear as you zoom in.
Search and filters
| Title | Summary |
|---|---|
| Dawn Dominion dawn-dominion | The Dawn Dominion, previously called Aelvara in some notes, is a hidden mixed state in the southeast of the eastern continent. It preserves Dvergr, Dires, Drywid, humans and uncursed Aelven in proportions almost opposite to the outside world and retains magic and cosmological knowledge lost during the Forever War. |
| Drywid drywid | Drywid are one of the five mortal peoples and bear the burden of Nature. They are known for restoration, conjuring and communication with living systems. The older translation druid survives in outsider texts but does not describe one profession or religion. |
| Enchanting enchanting | Enchanting is the practice of storing a magical tune in an object so that it can repeat a limited effect without continuous casting. The most effective enchanted objects use Lodestone or Uclidium, materials able to hold coherent field patterns far longer than ordinary matter. |
| Lodestone lodestone | Lodestone, also called Soul Stone, is the substance from which living planets derive consciousness. It is not merely a valuable mineral deposit: Uclea's Lodestone interior is the physical substrate of Ūrkléan's mind and the medium through which mortal souls remain connected to the world. |
| Magic magic | Magic is the deliberate use of a mortal soul to alter the probability of physically possible processes. It is best understood as tuning rather than command: a caster organises consciousness into a learned pattern, the soul couples that pattern into the field of Ūrkléan, and a compatible material transition becomes easier than its alternatives. |
| Post-Cataclysm period post-cataclysm | The Post-Cataclysm period is the open-ended era after 634 AFK in which survivors inhabit the ruins of industrial civilisation while magic returns through local necessity. There is no fixed canonical present day; different tales may occur decades or centuries after the collapse. |
| The Forgetting forgetting | The Forgetting is the conventional name for the broad period from approximately 200 to 500 AFK in which magic, cosmology and knowledge of several peoples disappeared from mainstream human society. It coincided with industrialisation and the normalisation of the Forever War. |